H Wiki

Controls Guide for The Adventures of HILLS

The Adventures of HILLS is a Windows-only Steam release built around point-and-click exploration, dialogue choices, turn-based combat, and daily time management in Gadola. This hub summarizes every input method the game supports and links to detailed PC bindings and settings pages.

Platform and Input Support

The Adventures of HILLS is available exclusively on Windows through Steam (App ID 2859100). There is no native PlayStation, Xbox, Switch, or macOS version at launch. PantyParrot designed the interface for keyboard and mouse, which suits the game's mix of city navigation, menu-driven scheduling, inventory management, and grid-based combat.

Steam lists several accessibility-related input features for the title, including a Keyboard Only Option and a Mouse Only Option. These are not separate executables; they are toggles in the in-game settings that remap or hide bindings so players who cannot use both devices can still complete the story, manage action points, and resolve turn-based fights comfortably.

If you are planning a 100% route or hunting missable achievements, read PC Controls for default bindings and combat shortcuts, then review Settings for text speed, auto-advance, volume, and display options that affect long sessions in Gadola.

What You Control in Gadola

HILLS splits play into distinct modes that share the same cursor but use different UI layers. On the city map you click locations, companions, and event markers to spend action points. During story scenes you advance dialogue, pick branches that influence endings, and occasionally answer timed prompts before a crisis window closes. Combat switches to a tactical view where you select units, move on a grid, choose skills, and confirm targets.

Because the loop is management-heavy rather than action-heavy, most players rely on the mouse for navigation and the keyboard for confirm, cancel, and quick menu access. The mouse-only mode consolidates those keyboard confirmations onto on-screen buttons or alternate click patterns so you never need to reach for WASD or Enter during a session.

Turn-based encounters reward deliberate input: mis-clicks can waste action points in combat or skip optional dialogue flags. Our Combat Basics page explains UI labels that match the control prompts you see in battle, and Action Points explains when exploration clicks consume your daily budget.

Control Pages on This Wiki

  • PC Controls — Default keyboard and mouse bindings, combat shortcuts, and Steam overlay notes.
  • Settings — Audio, display, language, text speed, accessibility toggles, and save-related options.

New players should skim this hub, configure language and text speed in settings before day one, then keep the PC controls page bookmarked until turn-based combat becomes routine—usually within the first chapter of the Gadola tutorial arc covered in Day 1–5 Walkthrough.

Steam Features That Affect Controls

Beyond in-game remapping, Steam provides platform-level tools that do not change HILLS bindings but can improve comfort. Steam Input remains available for compatible controllers, though the game is not controller-first and official materials emphasize keyboard and mouse. Steam Cloud syncs save data between PCs logged into the same account; it does not sync custom key bindings unless the game stores them in save files—verify your setup after reinstalling.

Steam Overlay (Shift+Tab by default) pauses the game and opens community guides, screenshots, and friends chat. On slow hardware, opening overlay during animated event scenes may cause a brief stutter; close it before timed crisis choices if you notice frame drops. Color alternative options listed on the store page complement in-game brightness and UI scale settings documented on our settings page.

For hardware compatibility before purchase, see System Requirements. Minimum specs target integrated graphics such as Intel HD 620; low-end laptops remain playable because combat is turn-based and city exploration is 2D, but you may want to disable heavy post-processing if your GPU struggles during full-screen CG playback.

Recommended Setup for Wiki Readers

GoalSuggested Setup
First playthroughKeyboard + mouse defaults; normal text speed; manual advance for story branches
Route planning / 100%Manual text; frequent saves per Save Points; note binding for combat undo if available
AccessibilityEnable mouse-only or keyboard-only in settings; increase UI scale; reduce battle animation speed if offered
Stream captureBorderless window; mute mic in Steam overlay; hide desktop notifications

Last updated: June 2026 — bindings reflect the retail Steam build at launch. Report discrepancies after patches through community channels; we will revise this hub when PantyParrot publishes official control diagrams.

Frequently Asked Questions

Does The Adventures of HILLS support controllers?

The game is designed for keyboard and mouse on Windows Steam. Steam Input may map some controllers, but there is no official controller-first layout. Use PC Controls for the intended bindings.

What is mouse-only mode?

A Steam-listed accessibility option that lets you play without keyboard input by remapping confirmations and menu actions to mouse clicks and on-screen controls. Enable it in in-game settings.

Can I play with keyboard only?

Yes. The Keyboard Only Option hides or bypasses mouse-dependent actions where possible. Pair it with settings adjustments for text speed and auto-advance if you prefer hands on the keyboard only.

Are controls the same as Micoco?

Both are PantyParrot time-management titles on Steam, but HILLS adds turn-based combat grids and a larger Gadola map. Expect similar dialogue flow but different combat and exploration bindings.

Where do I change key bindings?

Open the in-game settings menu from the title screen or pause menu. Full details are on our Settings page under Controls and Accessibility.

Does the game support macOS or Linux?

No. The Steam store lists Windows only. Proton compatibility is community-tested and not officially supported by the publisher.