H Wiki

The Adventures of HILLS Wiki

Your complete guide to PantyParrot's time-management RPG — explore Gadola, master Action Points, and chart every ending as Hills.

About The Adventures of HILLS

The Adventures of HILLS is a narrative time-management RPG developed by PantyParrot and published on Windows Steam by Mango Party, PantyParrot, and Mango Party News. The game launched on June 18, 2026 (Steam App ID 2859100) and serves as a spiritual sequel to the studio's earlier Micoco adventure, reuniting players with familiar tone, mature storytelling, and relationship-driven mechanics while introducing a new protagonist and a fully mapped commercial city called Gadola. You play as Hills, a sharp-witted operative who arrives in Gadola during a volatile season of trade disputes, noble intrigue, and street-level unrest. Each in-game day grants a finite pool of Action Points that govern travel between districts, social encounters, shopping, investigation, and turn-based combat. Missing an optional scene is not a soft failure—it can permanently alter companion loyalty, lock hidden routes, or steer the campaign toward a bad ending before the finale week even begins. This wiki exists to document every district node, event flag, achievement trigger, and ending requirement so you can plan routes deliberately rather than learning Gadola through costly replays.

Gadola is structured as a layered mercantile metropolis rather than a single open field. The Market District handles economy and rumor networks; the Slums host combat training, stealth paths, and working-class allies; the Noble Quarter gates high-society investigation behind exposure risk and social checks; and the Hidden Undercity beneath both slums and canals holds contraband routes, optional allies, and late-game revelation scenes that true-ending hunters cannot skip. Hills balances public identity against a private mission—every gala invitation, dockside brawl, and back-alley deal feeds a conspiracy timeline that culminates in multiple endings ranging from bittersweet compromise to full truth uncovered. Combat is turn-based with Action Point costs inside battles, companion abilities, and boss patterns tied to story days. The Deluxe Edition adds cosmetic and gallery content without gating core story, while Steam achievements reward thorough exploration across roughly twenty-five unlocks at launch. Whether you are a returning PantyParrot fan from Micoco or a newcomer drawn by the June 2026 release window, this hub links walkthrough chapters, map unlock order, ending checklists, and combat primers so one playthrough can aim for completion instead of guesswork.

Not the Other “Hills” Games

Search engines and storefronts surface many unrelated titles when you type “Hills.” The Adventures of HILLS is a PantyParrot narrative RPG on Steam (App ID 2859100) starring the protagonist Hills in the city of Gadola—a time-management adventure with turn-based combat, companion loyalty, and multiple endings. It is not Sunset Hills, Aurora Hills, or any Roblox experience borrowing similar wording. Those properties differ in genre, platform, developer, and story entirely. If you expected a life-simulation, open-world horror, or user-generated Roblox map, this wiki will not cover those games. Confirm the Steam listing shows PantyParrot or Mango Party as publisher, a June 18, 2026 release date, and screenshots of Gadola's district map UI. This fan wiki focuses exclusively on PantyParrot's HILLS so walkthrough data, achievement triggers, and ending flags match the RPG you actually own.

Explore Gadola's Districts

01

Market District

The Market District is Gadola's economic engine and Hills' first foothold in the city. Stalls, guild halls, dockside warehouses, and rumor boards cluster around the central bazaar where early companions introduce shopping, gift economy, and eavesdrop events that seed the main conspiracy. Action Points spent here compete directly with Slums patrols and Noble invitations, so veteran players prioritize mandatory story icons before optional merchant chains. Rainy days open spice-alley shortcuts; clear mornings favor guild audit scenes tied to achievements. The Market also hosts introductory turn-based encounters with manageable enemy tiers, making it the safest district to learn AP budgeting before exposure mechanics escalate uptown.

02

Slums

Below the gilt signage of commerce, the Slums stretch across surface alleys and deeper tiers unlocked mid-campaign. This district emphasizes combat XP, stealth routes, and loyalty scenes with working-class NPCs who distrust nobles by default. Random encounter tables run hotter here than in the Market, and exposure modifiers favor camouflage in crowds—ideal for Hills when gala scrutiny downtown would trigger reports. Depth access typically gates after Day 6, opening arena repeats, contraband handoffs, and ledger fragments required for the true ending. Players who rush Noble Quarter content without clearing Slums depth often soft-lock optional allies and miss Steam achievements tied to patrol chains.

03

Noble Quarter

The Noble Quarter divides into outer promenades and inner villas where Gadola's elite host galas, fund mercenaries, and hide ledgers behind etiquette. Hills faces rising exposure risk: guards recognize improper dress, companions may comment on suspicious behavior, and failed social checks can eject you from scenes that advance investigation flags. Unlock pacing usually arrives around Days 10–12, aligning with mid-to-late story beats where choices made in Market and Slums determine which nobles will even receive you. Inner-quarter access demands key items and prior rumor progress documented on our map hub. Treat every AP here as high stakes—one wasted evening can delay a critical confession until the finale window closes.

04

Hidden Undercity

Beneath Gadola's canals and slum foundations lies the Hidden Undercity—a network of smuggler tunnels, flooded archives, and veil-marked doors absent from the tourist map. Nodes unlock between Days 8 and 10 depending on companion loyalty and items gathered topside. The Undercity hosts optional bosses, true-ending revelations, and a masked ally whose recruitment skips entire combat gauntlets elsewhere. Travel costs extra Action Points compared with adjacent surface districts, but shortcuts opened after first clears can repay the investment on repeat days. Achievement hunters should cross-reference our hidden-locations checklist because several missables trigger only on specific weather and story combinations underground.

Core Game Systems

Time Management

Time management is the spine of HILLS. Each day begins with a fresh Action Point pool modified by rest quality, companion bonuses, and occasional story penalties. Traveling between districts consumes AP; entering sub-areas such as cellars, ballrooms, or undercity shafts may cost additional points or require key items. Mandatory exclamation events still spend AP if you must cross town to reach them, which is why daily route planning matters from Day 1. The journal rumor board mirrors optional question-mark nodes you might have skipped—sync it each morning before spending carriage fees unlocked after Day 7. Unlike sandbox RPGs, Gadola does not refund AP for canceled scenes; once committed, Hills completes the encounter or wastes the trip.

Turn-Based Combat

Combat layers turn-based tactics atop the same Action Point economy that governs exploration. Entering a flagged encounter or arena node spends exploration AP first, then battle turns allocate combat AP for attacks, skills, items, and companion commands. Enemy formations scale with story day and district danger—Slums and Undercity tables hit harder than Market tutorials. Boss fights gate story progression and often telegraph mechanics through companion dialogue if loyalty thresholds are met. Builds favor action efficiency over raw damage because many fights must end within turn limits to protect exposure or escort NPCs. Our combat hub breaks down basics, boss strategies, and AP-focused builds for players who want to minimize grind while still clearing mandatory gauntlets.

Multiple Endings

HILLS ships with a branching ending structure driven by companion loyalty, investigation flags, ledger fragments, and key choices during gala week. Bad endings can trigger if Hills prioritizes profit over truth or ignores Slums and Undercity evidence; neutral endings reward partial resolution; the true ending demands checklist completion across districts with tight timing in the final three days. Ending routes are not visible in-game until late campaign, so our endings hub provides requirement tables, spoiler-tier path names, and a printable checklist. New Game Plus, if enabled via gallery progression after a first clear, may carry cosmetic unlocks but typically resets flags—confirm on the endings page before assuming inherited state.

Companion System

Companions accompany Hills in combat and social scenes, offering unique abilities, loyalty tracks, and location hints when resting at the dock inn. Gifts bought in Market, story choices, and showing up to optional loyalty days raise affinity; neglect or contradictory dialogue lowers it. High loyalty unlocks combo skills in battle and alternative dialogue during Noble investigations, while low loyalty can remove characters from finale scenes entirely. Micoco veterans will recognize returning character archetypes even when names differ. The companion hub lists abilities, gift preferences, missable loyalty days, and who appears where on the world map so you can schedule AP without guessing who is available each evening.

Guides & Walkthrough

Step-by-step coverage from Day 1 through finale week: how to play the daily loop, protect Hills from exposure, find hidden items, and beat mandatory bosses without sacrificing optional content.

Frequently Asked Questions

When did The Adventures of HILLS release on Steam?

The Adventures of HILLS released on June 18, 2026 for Windows PC via Steam under App ID 2859100. PantyParrot and Mango Party listed the title with introductory pricing near $7.69 USD during the launch discount window, though regional Steam prices vary. The store page supports English, Simplified Chinese, Traditional Chinese, Japanese, and Korean text, with Steam Cloud saves and twenty-five achievements at launch. Console ports were not announced alongside the PC release; this wiki tracks the Steam version unless post-launch platforms are confirmed.

Do I need to play Micoco before HILLS?

No. The Adventures of HILLS is fully playable without completing the earlier Micoco adventure. PantyParrot designed HILLS as a standalone narrative with a new protagonist, Hills, set in Gadola rather than Micoco's prior locales. Returning fans will catch optional lore nods, reused tone, and character archetypes that enrich flavor text but never gate main story progression. Our Micoco connection page lists explicit references, returning figure context, and Easter eggs so newcomers are not lost and veterans can appreciate callbacks without mandatory homework.

How does the Action Point daily loop work?

Each in-game day grants a fixed Action Point pool shown on the world map header. Traveling between districts costs AP—typically one point for adjacent zones, two for cross-city routes before carriages unlock, plus extra for sub-areas like slum depth or noble inner villas. Mandatory story nodes, optional rumors, shops, and combat encounters all consume AP once you commit to the visit. Morning planning should prioritize exclamation icons, then loyalty scenes with expiry windows, then grind or shopping. Resting at approved inns ends the day and locks unused AP; they do not roll over, which is why walkthrough pacing tables on this wiki map AP budgets day by day.

How many endings does the game have and how do I get the true ending?

HILLS includes multiple endings spanning bad, neutral, and true outcomes without a single visible counter in-game. True ending access requires accumulating investigation flags, ledger fragments from Slums and Undercity routes, companion loyalty thresholds, and specific gala-week choices documented on our requirements checklist. Missing any single fragment or skipping a masked ally recruitment can redirect the finale to a compromised ending even if Hills feels “close” narratively. Use the all-endings hub for route names after your first clear and the checklist during a planned second run if your initial playthrough aimed blind.

Is this wiki about Sunset Hills, Aurora Hills, or a Roblox game?

No. This site documents The Adventures of HILLS, the PantyParrot time-management RPG set in Gadola and starring Hills, released June 18, 2026 on Steam. It is not affiliated with unrelated titles that share “Hills” in the name—life-sim homonyms, horror games, or Roblox experiences. Verify purchases with developer PantyParrot and Steam App ID 2859100. Our disambiguation section below explains common search confusion so buyers and guide readers land on the correct Gadola campaign.