H Wiki

True Ending Walkthrough

The true ending is Hills at her most prepared: every companion standing with her, the full conspiracy mapped from the Slums to the Noble Quarter, and the crisis defused with no one left behind to Gadola's underworld. This guide is the definitive route for completionists and achievement hunters.

What the True Ending Delivers

The true ending is PantyParrot's intended capstone for players who engage with HILLS as a systems-driven RPG, not only a story. Hills confronts the patrons behind Gadola's trafficking networks, leverages evidence gathered across districts, and activates companion abilities in a multi-phase finale that blends turn-based tactics with timed narrative choices.

You receive:

  • Full epilogue scenes for every recruitable companion in All Companions.
  • Exclusive CGs and animated sequences not present in good endings.
  • Steam achievements Light in the Shadows (true route) and progress toward Every Stone Turned.
  • Resolution of the Micoco subplot and explicit franchise connections detailed in Micoco Connection.

The true ending does not require playing The Adventures of MICOCO, but veterans will recognize parallel structure: optional events, a checklist finale, and reward for thorough city exploration.

Core Requirements Summary

Before Day 15, Hills must satisfy all of the following. Partial credit does not apply—the finale gate checks the complete set. Use the Requirements Checklist alongside this page.

RequirementDeadlineGuide Link
Recruit all core companions + optional ally in Hidden LocationsDay 10All Companions
Companion loyalty ≥ 80% average (no one below 70%)Day 14How to Get
Obtain Ledger Fragment, Seal of Houses, and Subterranean KeyDay 12Key Items
Unlock Noble Quarter, Slums depth, and Veil PassageDay 13Unlock Order
Exposure meter below 30% entering finale weekDay 15How to Protect
Complete Micoco reunion chain and night investigation #4Day 11Micoco
Win optional boss in abandoned aqueductDay 13Boss Strategies

Missing any row forces a downgrade to the standard good ending or, in severe cases, a bad ending if exposure is also high.

Early Game Setup (Days 1–5)

True-ending runs begin in the tutorial. Do not skip optional tutorials on Action Points and combat positioning—they establish habits you need for the aqueduct fight.

Day 1–2

  • Speak to every merchant in the Market District; one vendor sells a clue that shortens the Subterranean Key quest by two days.
  • Accept the first companion quest from the dockside NPC; refusing locks a loyalty branch until New Game+.
  • End Day 2 with at least 1 spare AP to catch the evening rumor event in the lower market.

Day 3–5

  • Follow Day 1–5 for mandatory story beats, but insert one Slums scouting trip on Day 4.
  • Purchase the Silencing Charm from the night stall—critical for keeping exposure down in the Noble Quarter later.
  • Trigger the first Micoco sighting near the east gate; this starts the reunion clock.

Mid Game Flags (Days 6–12)

The mid game is where most true routes collapse. Players often over-invest in Market side jobs for gold and miss district unlock windows.

Companion and loyalty

Rotate companion hangout events so no character goes three consecutive days without interaction. Use companion abilities in combat for bonus loyalty, as listed in Companion Abilities. The optional ally in Hidden Locations requires you to bring a specific companion to the Veil Passage after Day 9.

Key items

The Ledger Fragment drops from a Noble Quarter side case that only appears if you entered the Slums depth with the rusted badge from Day 6. The Seal of Houses comes from a diplomacy mini-chain—choose dialogue that favors evidence over intimidation. Both are documented in Key Items.

Combat preparation

Allocate at least one AP build toward crowd-control skills before Day 10. The aqueduct boss punishes pure damage stacks without status mitigation.

Late Game and Finale (Days 13–18)

Once the countdown enters its red phase, the game stops offering casual exploration events. Every AP must serve the finale chain.

  1. Day 13 — Clear the aqueduct boss and deliver the Ledger Fragment to Micoco's contact. Do not travel alone at night; ambush events raise exposure 15% instantly.
  2. Day 14 — Noble Quarter gala: equip the Silencing Charm, bring two companions, and select the investigation dialogue branch. This unlocks the true-ending council scene.
  3. Day 15 — Verify checklist via the in-game journal (or our Requirements Checklist). If loyalty is borderline, spend the day on companion scenes, not shopping.
  4. Days 16–18 — Follow Late Game finale sequence. The true branch appears only if the journal shows "Network Mapped" and "Allies Secured."

During the final battle, use companion combo actions in the order recommended in Boss Strategies (phase 2 shield break, phase 3 add control). The last narrative choice offers three responses; select the option that presents the compiled evidence rather than personal vengeance.

Common Mistakes

  • Overexposure in the Noble Quarter — Fancy districts raise visibility faster than the Slums. Wear district-appropriate gear and avoid repeating failed charm checks.
  • Skipping night events — At least four mandatory investigations occur only after 21:00 in-game time.
  • Selling key items — The Ledger Fragment looks like junk in inventory; mark it protected.
  • Ignoring Micoco's schedule — She moves between districts every two days; use Gadola Overview timing table.

Finale Dialogue and Evidence Presentation

The true ending's final council scene is deceptively simple: three dialogue options and one companion assignment. The wrong choice does not flash red—it routes to Dawn Over Gadola, which is still a positive ending but lacks the true-ending achievement and Event Witnessed XX. The correct option always references compiled evidence rather than personal revenge or silent mercy.

Evidence flags the game checks silently include: Ledger Fragment delivered, Seal of Houses presented, Subterranean Key used in Veil Passage, aqueduct boss victory logged, and Micoco investigation #4 complete. If any piece is missing, the evidence dialogue option appears grayed or deflects to a compromise line. Open the journal's conspiracy tab on Day 16 morning to verify each line item shows a checkmark.

Companion assignment during phase 2 of the finale battle matters for survival, not ending ID. However, assigning the optional ally from Hidden Locations unlocks the combo skill that keeps every companion alive through phase 3—alive companions influence the true epilogue's group shot and Event XIX pledge scene replay eligibility in the gallery.

Players migrating from Micoco's structure should note PantyParrot no longer uses a single final yes/no branch. The council scene is the last visible gate, but it is fed by a dozen invisible gates across Gadola. That design rewards wiki-style preparation without punishing first-timers with instant game overs.

Frequently Asked Questions

What is the minimum day to reach the true ending?

Speedrunners have cleared it by Day 16, but first-time optimal play usually finishes Day 17 or 18. Rushing below Day 15 skips required companion events.

Can I recover if I miss the optional ally?

No. The optional ally provides a finale combo required for the true battle phase. Reload a save from before Day 10 if you missed the Veil Passage recruit event.

Does the true ending lock me out of bad endings for achievements?

Use a save before the finale or a separate playthrough to view bad endings. The missables page lists the fastest bad-ending slots for achievement hunting.