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True Ending Walkthrough — ED.1 Hills the Adventurer

ED.1 is PantyParrot's intended capstone: Hills exposes Gadola's trafficking network, keeps her companions, and leaves the city on her own terms. The route is not a single finale choice — it is a checklist of story flags locked in by Night 6. This page lists every requirement with deadlines so you can pair it with the Town Guide and Requirements Checklist on a first serious run.

Community gameplay — use alongside this checklist when routing toward ED.1.

What ED.1 Requires at a Glance

Hills the Adventurer (ED.1) needs all three early route flags, full conspiracy exposure through the main quest, companion loyalty high enough that no one abandons the finale, at least 50,000 G entering finale week, and victory against the closing boss chain. Partial credit downgrades to ED.2 (same story prep, money below cap), ED.3 (Condition 1 only), or ED.4 (no Micoco by Night 6).

Cross-check live flags on the printable Requirements Checklist and All Endings hub. After you clear ED.1 once, Ver.1.0.14 lets you preview ED.2–ED.5 in the Memory Room without blind replays.

Conditions 1–3 — The Night 6 Deadline

These three flags decide whether ED.1 is even possible. Missing one permanently downgrades the run before the crisis week begins.

#RequirementDeadline
1Help Reda at the Port tavern before Night 2; meet Micoco through Reda at the Adventurer Guild before Night 6Day 2 / Day 6 night
2Meet Cove in the forest outside the city and complete mushroom gathering before Night 6 — see Rescue Cove!Day 6 night
3Meet Misty at the Port and finish two shifts at the Mayor's Residence before Day 6 daytime endsDay 6 daytime

Track blue Town Guide nodes every morning — story-critical pins there match these deadlines. Ver.1.0.5 made the first two Mayor jobs not advance the time period; stack them in one daytime block if Day 6 is tight.

Mid-Game: Conspiracy Exposure and Companion Loyalty

After Conditions 1–3, Hills must follow the main quest through evidence gates: Micoco's guild chain, Cove's forest arc, and Misty's Mayor residence jobs all feed the finale "network mapped" check. Skipping optional dialogue still blocks exposure if mandatory investigation scenes are missed.

  • Micoco — Keep her guild scenes on schedule; she unlocks tactical assists and link finishers used in late mandatory fights.
  • Cove — Forest material success opens City Forest fast travel (v1.0.8); even failed gathering can recover via Sika potions (v1.0.13).
  • Misty — Mayor jobs advance the noble-side evidence thread required for council confrontation.
  • Companion loyalty — No core ally should sit far below the party average entering finale week; neglected routes trigger abandonment branches that strip ED.1 epilogue scenes.

Combat prep matters too — review Boss Strategies before Albert and the Tentacle Alpha encounters that gate mid-story progression.

Late Game: Money, Boss, and Finale Choices

  • Enter finale week with at least 50,000 G (Mayor jobs, ingredient trading, casino chips auto-cash since v1.0.12).
  • Defeat the final boss in the closing dungeon chain — under-leveled parties can catch up since v1.0.9 raised Hills's level cap and added small monster EXP.
  • During the council scene, choose the dialogue option that presents compiled evidence, not personal vengeance — the game checks silently for delivered ledger proof, noble seals, and completed Micoco investigations.

Ver.1.0.15 added clearer warnings before key events and boss battles; treat UI flashes when selecting Town Guide nodes as hard confirmations, not flavor text.

Memory Room QoL After ED.1 (v1.0.12–v1.0.14)

Clearing ED.1 unlocks more than gallery credit:

  • Ver.1.0.12 — Re-entering ED.1 on later attempts lets you pick Hills's future path before the prologue, cutting redundant clicks.
  • Ver.1.0.14 — Preview ED.2 through ED.5 directly in the Memory Room after ED.1 clear, ideal for planning achievement cleanup.
  • Ver.1.0.10 — ED.2 crystal now states money must stay below 50,000 G if you deliberately route toward the courtesan ending next.

Full Memory Room behavior — red crystal unlock, mirror auto-sync, crash fixes — lives on the Memory Room Guide. Pair previews with New Game Plus when hunting missables.

Last updated: July 2026 — Ver.1.0.15.

Frequently Asked Questions

Can I get ED.1 if I miss Cove before Night 6?

No. Condition 2 failure routes to ED.3 at best if Micoco was met. Reload before Day 6 night or use the Rescue Cove guide for mushroom timing.

Is 50,000 G required if I already exposed the conspiracy?

Yes for ED.1 specifically. The same story flags with money below the cap split to ED.2 The Legendary Courtesan instead.

Do I need ED.1 before previewing other endings?

Yes since v1.0.14 — Memory Room ending previews unlock only after you clear ED.1 once. Any ending still opens the Memory Room itself (v1.0.4+).