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All Items

This reference lists gear, consumables, and crafting materials available in The Adventures of HILLS base game — where to buy or find them, approximate prices at standard Presence, and notes on combat or story use. Pair it with <a href="/items/key-items/">Key Items</a> for plot objects and <a href="/combat/action-point-builds/">Action Point Builds</a> to know when upgrades matter more than new trinkets.

Consumables

  • Minor Salve — Heal 30% HP; Tamsin 40 coin; common drop.
  • Major Salve — Heal 55% HP; Tamsin after chapter 2; 95 coin.
  • Guard Tonic — Guard Up 1 turn pre-buff; 70 coin; craftable with Pike.
  • Cleanse Incense — Remove one debuff; clinic discount via Suri arc; 80 coin.
  • Bomb Shard — AoE fire damage; Harreck rotating stock; 120 coin.
  • Silence Oil — Reduces encounter rate one district move; Slums vendor; 60 coin.
  • Buff Meal (Attack) — +10% damage one fight; inn events; 50 coin.
  • Buff Meal (Focus) — +Insight check bonus one day; noble quarter cafe; 75 coin.

Stack to 99. Using items in combat ends turn by default — Combat Basics.

Weapons — Hills

  • Training Blade — Start weapon; upgradeable at smith Day 8+.
  • Gadola Steel — Mid-tier; +Insight scaling; quest reward Market escort.
  • Verdict Edge — Late blade path; Justice synergy; chapter 4 forge.
  • Lattice Implement — Implement path AoE; noble quarter purchase permit required.

Weapon path locks at chapter 2 story choice; see Hills profile.

Weapons — Companions

  • Riot Buckler — Renna; taunt power +; Market guild shop.
  • Needle Carbine — Kael; bleed chance +; Slums quest.
  • Clinic Wand — Suri; heal scaling; clinic chain reward.
  • Fracture Rod — Dorian; shield break +; noble auction win.
  • Spring Kit — Pike; trap damage +; crafted.
  • Shadow Fang — Vessa; crit +; hidden vendor.
  • Oathbrand — Orin; late paladin weapon; Justice gate.

Armor and Accessories

  • Leather Vest / City Coat / Reinforced Coat — HP tiers; shops and drops.
  • Insight Pin — +3 Insight; festival prize.
  • Agility Clasp — +2 Agility; escort rank B reward.
  • Link Charm — Link meter +10% with Micoco; Micoco Trust gift.
  • Salvage Gloves — Material drop +; Pike heart event.

Accessories stack one per slot: pin, clasp, charm unless noted legendary.

Crafting Materials

  • Scrap Metal / Fine Scrap / Arc Core — Gadget crafting tiers.
  • Herb Bundle / Rare Herb — Salve crafting; Slums gathering.
  • Guild Seal — Escort turn-in; unlocks shop tiers.
  • Noble Thread — Luxury gear; ballroom steal or purchase.

Pike bench converts materials per schematic list in guild hall after recruitment.

Sources by District

Market District: Base consumables, steel weapons, guild gear.

Slums: Silence Oil, herbs, Kael gear, fence rares via Harreck.

Noble Quarter: Implements, Noble Thread, buff meals, auction rewards.

Hidden Locations: Shadow Fang, schematic drops, optional bombs.

Enemy drop tables shift by chapter; farm earlier districts if a material is missing — no exclusive chapter 5 drop for base scrap.

Upgrade Priority

  1. Heal stock before Wharf Enforcer — Boss Strategies.
  2. First weapon upgrade Day 8 smith quest.
  3. Accessories at Agility/Insight breakpoints — Action Point Builds.
  4. Companion weapons on recruitment day to avoid level skew.
  5. Crafting after Pike joins for trap damage scaling.

Price Reference Table (Base Presence)

Prices below assume Presence near 10 and no active festival markup. High Presence (16+) reduces buys by roughly 12%; low Presence raises sells penalties on contraband.

  • Minor Salve 40 → 35 at Presence 16
  • Major Salve 95 → 83 at Presence 16
  • Guard Tonic 70 craft / 110 buy if unprepared
  • Gadola Steel upgrade package 240 materials + 180 coin
  • Riot Buckler 200 guild shop
  • Fracture Rod auction buyout 450–520 depending on bid RNG
  • Shadow Fang hidden vendor 380 after three stealth successes

Escort guild seals reduce weapon upgrade fees by one tier per five seals turned in — efficient players turn seals before buying Verdict Edge.

Crafting Chains with Pike

After recruiting Pike, interact with the guild hall bench to unlock schematics. Early crafts duplicate shop stock at lower coin cost if you farm scrap from optional skirmishes. Mid-tier crafts require Fine Scrap from Audit Golem rematches or Tunnel Brood optional. Late crafts need Arc Cores from chapter four elites only.

Recommended craft order: Guard Tonic schematic (saves coin across all bosses), Spring Kit upgrade (trap scaling), Herb-to-Salve conversion (Suri clinic discount stacks), Bomb Shard batch before Dresche add waves. Each craft consumes one AP if initiated from the city map — do not craft on boss evenings unless materials block progression.

Failed crafts are impossible — missing materials gray the button. Durability gadgets need repair kits every three battles; keeping two kits in reserve prevents mid-fight item lockouts documented in Combat Basics.

Missable and Time-Limited Stock

Festival week sells Insight Pin and Buff Meal (Focus) at exclusive prices. Noble auction sells Fracture Rod once; losing the bid requires steal branch or New Game Plus repurchase in chapter five epilogue vendor. Gray Postman questline grants a unique desk trinket in base game and deluxe comic follow-up — not a combat item but encyclopedia entry.

Harreck's rotating rare slot changes every three days with weighted table: Bomb Shard, Silence Oil duplicate, Salvage Gloves precursor, and occasional accessory dupes. Save-scumming the rotation is possible but slower than earning coin via escorts — only chase specific dupes if achievement hunting same week.

Equipment Slot Rules

Hills and companions each equip weapon, armor, one accessory. Gadget durability applies to Pike Spring Kit and Hills implement path only. Armor upgrades are linear tiers — no branching evolutions. Accessories are where build variety lives; prioritize Insight Pin and Agility Clasp before luxury Noble Thread crafts that only boost Presence outside combat.

Frequently Asked Questions

How many items are in the base game?

Roughly 120 encyclopedia entries including materials and consumables; key items are listed separately on Key Items.

Can I upgrade every weapon to max?

Yes within one playthrough if you farm guild seals and scrap. Costs spike on final tier — budget mid-game escorts.

What items should I sell?

Duplicate common drops and low-tier mats after crafting goals. Never sell items with gold quest tags.

Where do I get bombs for Pike combos?

Bomb Shards from Harreck or craft via Spring Kit schematic. Traps do not require bombs but combos benefit from shard burst.

Are festival items missable?

Yes — Insight Pin and limited meals appear only during chapter three festival. Mark calendar via Mid Game walkthrough.

Do items carry to New Game Plus?

Inventory clears except deluxe collectibles and encyclopedia unlocks. Money resets; knowledge remains.