H Wiki

Ending Requirements Checklist

Use this checklist while playing to track true-ending requirements. Check items in-game as you complete them; missing a single late flag can downgrade the finale. Pair with the True Ending walkthrough for how-to details.

How to Use This Checklist

Copy this page into your notes app or keep it open on a second monitor. Each section maps to a deadline day—if an item is unchecked by its deadline, adjust your Action Points plan immediately. The checklist assumes standard difficulty; easy mode lowers combat requirements but not loyalty thresholds.

Symbols: [R] required for true ending only; [G] required for any good ending; [A] achievement-linked.

Days 1–5: Foundation

  • [G] Complete tutorial combat and AP tutorial
  • [G] Recruit first companion (dockside quest, Day 2)
  • [R][G] Recruit second companion (Market chain, Day 4)
  • [R] Buy Silencing Charm from night stall (Day 4–5)
  • [R] Trigger Micoco sighting at east gate (Day 5)
  • [G] Obtain Rusted Badge from Slums introductory event (Day 5)
  • [A] Witness optional Market tutorial event (achievement Event Witnessed I)

Days 6–10: Districts and Loyalty

  • [R][G] Unlock Slums depth (Day 6)
  • [R] Recruit third core companion (Day 7)
  • [G] Complete mid-game timer extension quest (Day 9) — see Mid Game
  • [R] Begin Ledger Fragment chain in Noble Quarter (Day 9, requires Rusted Badge)
  • [R] Micoco reunion event #2 (Day 10)
  • [R] Companion average loyalty ≥ 60% (Day 10)
  • [R] Optional ally meetup in Veil Passage (Day 10, evening)
  • [A] Complete three optional district events (Event Witnessed II–IV progress)

Days 11–14: Key Items and Gates

  • [R] Ledger Fragment obtained (Day 11)
  • [R] Seal of Houses from diplomacy chain (Day 12)
  • [R] Subterranean Key assembled (Day 12)
  • [R] Unlock Noble Quarter inner villas (Day 12)
  • [R] Win or survive aqueduct boss (Day 13)
  • [R] Exposure below 30% (Day 14 morning)
  • [R] Companion average loyalty ≥ 80%, none below 70% (Day 14)
  • [R] Micoco night investigation #4 (Day 14, after gala prep)
  • [G] Attend gala with two companions and Silencing Charm (Day 14)

Days 15–18: Finale Window

  • [R] Journal shows "Network Mapped" (auto after key items delivered)
  • [R] Journal shows "Allies Secured" (all recruitable allies present)
  • [G] Enter finale with ≥ 2 spare AP days
  • [R] Final battle: use evidence dialogue option
  • [R] Final battle: companion combo on phase 2 (see Boss Strategies)
  • [A] Unlock true ending achievement Light in the Shadows

Good Ending Only (Lower Bar)

If you only need a standard good ending, these are sufficient:

  • [G] Three core companions recruited
  • [G] Main quest through Late Game without timer expiry
  • [G] Exposure below 80% at finale
  • [G] Win mandatory finale battle (no combo required)

Everything marked [R] above can be skipped for a good ending, at the cost of subplots and achievements.

Quick Reference Links

Day-by-Day Tracker Notes

Use this expanded notes block alongside the checkbox lists above. Write AP remaining each night to catch drift early.

Days 1–5 notes

Market is deceptively busy—two AP looks like enough until dock quests consume your evening. If you end Day 3 without visiting Slums surface at least once, push Slums to the top of Day 4. Night stall charm must be purchased before the Day 6 rotation; if funds are short, one dock job is acceptable but never two in a row.

Days 6–10 notes

Depth Slums unlock should be your Day 6 morning priority. Ledger Fragment chain starts Day 9 at Noble outer—if outer is not open yet, you missed a main story beat in Mid Game. Veil Passage recruit on Day 10 evening is the most commonly missed true-ending flag; do not spend that evening at the arena rematch unless loyalty is already capped.

Days 11–14 notes

Ledger and Seal deadlines stack on Days 11–12. If you must choose, Ledger wins—Seal can be recovered Day 13 with a charm buff but Ledger delay cascades into Micoco scenes. Gala prep on Day 14 morning is a good moment to dump leftover gifts for loyalty padding.

Days 15–18 notes

Stop shopping unless you need consumables for the finale battle. Verify journal tabs: conspiracy, allies, exposure. Two spare AP days means you can afford one mistake day for recovery—one only.

Printable Checkbox Block

Copy this block into a spreadsheet column labeled "Done?" for live tracking.

Companions: Dock / Scholar / Slums fighter / Hidden ally — four boxes.

Key items: Rusted Badge / Ledger Fragment / Seal of Houses / Subterranean Key — four boxes.

Districts: Slums depth / Noble outer / Noble inner / Veil Passage x2 — four boxes.

Exposure: Under 30% Day 14 — one box.

Micoco: Events 1–4 chain — four boxes.

Timer: Day 9 guild extension — one box.

Total eighteen boxes. Seventeen checked plus journal "Network Mapped" means you are true-ending ready. Cross-link ending outcomes on All Achievements when the run completes.

Loyalty Verification Without Spoilers

Companion loyalty lacks a precise number in early builds—use dialogue tone and companion menu heart icons. Three hearts average across party by Day 10; four filled hearts minimum none empty by Day 14. If a companion stops appearing on the map, you missed their hangout window—spend the next full day in their preferred district from All Companions before continuing main story.

Frequently Asked Questions

Does the in-game journal replace this checklist?

The journal tracks main quests and some key items but hides loyalty math and optional ally flags. Use this checklist for true-ending precision.

What is the most commonly missed requirement?

The optional ally in Veil Passage and the Day 9 timer extension quest are the top two misses that downgrade endings.

Can I finish the checklist on easy difficulty?

Yes. Combat checks are easier; loyalty and item requirements are identical.

Should I print the eighteen-box tracker?

Recommended for first true-ending attempt. Digital checkboxes work equally well—update nightly after verifying journal tabs. The tracker catches silent failures like missing optional ally when journal still shows main quest green.

What if journal and checklist disagree?

Trust the checklist for optional ally and loyalty math. Journal sometimes lags one day on companion loyalty display—verify with companion dialogue pings before finale week.