Ending Requirements Checklist
Track ED.1 flags on a nine-day calendar. Check items as you clear them. Missing a Night 6 Condition permanently downgrades the run. Pair with the Optimal Chart and All Endings pages.
Symbols
[1][2][3] = Conditions · [$] = money gate · [9] = Day 9 must-do · [A] = achievement-linked optional
Conditions 1–3 (before Night 6)
- [1] Help Reda at Port tavern before Night 2
- [1] Meet Micoco via Reda at Adventurer Guild before Night 6
- [2] Meet Cove in City Forest and finish mushroom gather before Night 6
- [3] Meet Misty at Port; complete two Mayor Residence jobs before Day 6 daytime ends (v1.0.5: first two jobs do not advance time)
Days 7–9 Finale Gates
- [9] Day 9 daytime: talk to Micoco & Reda at Downtown Inn (skipping risks ED.4)
- [$] Enter finale evaluation with ≥ 50,000 G for ED.1 (below 50k → ED.2)
- [9] Clear Day 9 night boss chain (Guard Captain → treasure → Albert Safehouse → Tentacle → mastermind)
- [A] Optional: Legend of Gadola bosses + Cherish Chastity — see All Achievements
Branch Notes
- ED.5 — Do not clear Day 5 hideout; follow A Fleeting Life instead of merchant win.
- ED.3 — Condition 1 only; leave Cove/Misty incomplete.
- ED.4 — Fail Condition 1; dedicated fail save.
Day plan: Optimal Chart. Deep ED.1: True Ending.
Last updated: July 2026 — Ver.1.0.15.
Frequently Asked Questions
Does the journal replace this?
No. Journal hides some ending math; use this for Conditions and the money split.
Most common miss?
Cove before Night 6, second Mayor job, or Day 9 inn talk.