Endings Guide — ED.1 Through ED.5
PantyParrot ships five main endings tracked as ED.1–ED.5 in the Memory Room. Gadola’s campaign lasts nine days; outcomes hinge on early Conditions 1–3, conspiracy exposure, your wallet at the finale, and an optional Day 7–8 kindness chain for the hidden route.
Five Endings at a Glance
| ID | Name | Core idea |
|---|---|---|
| ED.1 | Hills the Adventurer | Conditions 1–3 + conspiracy exposed + ≥50,000 G + final boss |
| ED.2 | The Legendary Courtesan | Same story flags as ED.1, money below 50,000 G |
| ED.3 | Burning Gadola | Condition 1 only; Cove/Misty chains incomplete |
| ED.4 | Human Ranch | Fail Condition 1 — Night 9 collapse without Micoco |
| ED.5 | A Fleeting Life | Hidden Day 7–8 merchant chain; hideout must stay intact |
Deep dives: All Endings, True Ending (ED.1), A Fleeting Life, Bad Ending / ED.4, Checklist.
Nine-Day Calendar Reality
There is no Day 14 gala week. Everything locks by Day 9 night. Use the Optimal Chart for an ED.1 day plan and Town Guide blue icons for Condition deadlines.
Memory Room QoL (v1.0.10–1.0.15)
- v1.0.14 — After ED.1, preview other endings in the Memory Room.
- v1.0.12 — ED.1 clears can pick Hills’s future path on replay.
- v1.0.10 — ED.2 crystal states money must stay below 50,000 G.
- v1.0.5 — ED.5 crystal shows missing conditions; Mayor jobs #1–2 no longer advance time.
- v1.0.15 — Clearer hints before key events and bosses.
Full changelog: Patch Notes. Gallery tools: Memory Room.
Suggested Clear Order
- Blind or charted first clear (often ED.3 / ED.4 / ED.2).
- ED.1 via Optimal Chart + Checklist.
- ED.5 on a hideout-intact branch; ED.4 on a skip-Reda save.
- ED.2 by repeating ED.1 prep while spending gold down.
Last updated: July 2026 — Ver.1.0.15.
Frequently Asked Questions
How many endings are there?
Five main Steam endings (ED.1–ED.5), plus separate Game Over / H-event fail galleries.
Can I get ED.1 blind?
Possible but unlikely — Night 6 Condition deadlines are easy to miss without the Town Guide.
Is New Game+ required?
Multiple saves or NG+ QoL (after first clear) help; some flags are mutually exclusive per run.